So I've gone through this and I'm going to give some brief points which you should look into. I hope you find some of this helpful. When I was around 13/14 years old I was involved in a similar styled kind of filming project funnily enough involving rogue FBI agents hahaha. It was a flop, we had barely any preparation even with 90 minutes of footage.
1) Recording an actor speaking: It's glaringly obvious this was recorded all throughout the camera which captures the reverb of your voices bouncing around the room and barely hearable from outside, even through my ADAM A5X's I am having massive trouble understanding anything which is being said accurately. The simplest way of fixing the voices would be to sit there and rerecord the voice acting side of the movie with a half-decent microphone at home in a sound-dampened environment (you can make a DIY vocal booth with a few blankets and rugs to help out) and overlay the more accurate voice recordings over the video.
2) The FX: Oh dear. These are the kind of overlays I would fully expect to see in a 90's home video editing suite. Static low-res animations which are nothing more than tweened across the screen. What you should really look into for all of your FX work would be to trial out via Adobe's Creative Cloud, After Effects CC. The stock work you can do with it should be plentiful enough to essentially let you do much more appealing FX work and with it's plugin support you can also obtain from 3rd party developers the kind of out-the-box ready Hollywood-grade kind of FX work which would elevate this movie a little bit more.
3) The shaky camera work present: While I can see use of some form of stable tripod for the clips present in the second half of the trailer, the first half of the trailer featured shaky and off-putting camera work in areas where a tripod to stabilise the shot would of been much better.
4) The actual voice acting itself: Straight from the first clip onwards pretty much every single bit of dialogue which I can hear sounds very 'Wooden', essentially it sounds choppy and very unemotional. I do not see or hear in the words or the actions of the actors any form of real emotion or depth. Sorry.
5) Other Ambient noises: Outside there is too much wind noise and inside there is too much static hissing being recorded which goes along with the voicing. I hink it's fixable but it may require some time. Essentially you could try and cut out all of the noise which was recorded and try and recreate and properly mix some home studio recorded lines in sync with the videos and then level it with alternating footstep samples for stuff like concrete while moving, music present in the background and then incorporating anything else like FX noises and gunshots as required. There are plenty of sites which offer royalty-free MP3 and WAV files for this kind of thing for you to work with while editing projects.
In it's current state it isn't good at all. You can fix parts of it with the above suggestions but maybe it might be worth considering restarting from scratch and doing this all over again with a little bit more care, character and filming stability and quality. Even if you have to hire a second camera to get some realtime perspective filming to swap between without chopping then such a thing could potentially add more dynamics to each scene and make the whole project look more authentic. Potentially with all of this extra work you could consider after a refilking making it a 30 minute film filming only the most essential and varied scenes in the script?
I do want to see you at least try and get some form of success out of this project but I do personally believe that you have alot of work to do.
About the FX. I already use AFTER EFFECTS CC 2015 version. I don't have much experience with special effects and do go around grabbing stock footage here nor there, but since they still don't seem good enough. Any chance you can suggest links?
I started going into AFTER EFFECTS after my previous flop movie.
I want a puppy like that ;(
Anyway, smooth animation, pretty nice Voice acting for this and I likem it overall :)
Thank you kindly, sir. I focused a lot on the facial aspects of this animation and I hope to incorporate more movement into future videos.
Sat down with a cup of rocket-fuel coffee and managed to finish the whole game in around 28:30.
It was a nice challenge, something which I enjoy. despite what anyone else may say about the control system it was absolutely fine, most people who say that 'dis sucKz0rZ' are probably impatient and too frustrated to play a game like this.
What is the system like which decides who does the first move in PvP? I have (up to the time of this comment) have NEVER had the first move in PvP matches and nearly all of my losses are related to this system.
It's based on who is highest level, lowest level/amount of exp starts.
First level where the conveyor belt is, if you gain rage while standing on it and fall off, your character will respawn a lighter colour and you are unable to control him.
Well you've definitely made good use of the Kontakt Factory Library, much better than I could pull off haha.
Big fan of the folk-esq overall atmosphere and the creative panning work you've done throughout the piece, it works so nicely with the Maverick supporting it aswell. Into the favourites it goes ;)
I mean, its the only thing I had with specifically Irish instruments (and I wanted to somewhat follow the description I was given, for the piece)! I'm glad it sounds okay :D
Thanks for listening, reviewing and favoriting!
I'll review your piece soon, once I get a few things done first :'3
A nice solid Solo Instrument entry. Pretty daring doing it in AIM but I think you've got something here solid enough to fit with the art theme.
Only real complaint would be how the reverb occasionally resonates unnaturally at points and sounds weird through my speakers and headphones frequency-wise, but otherwise it's no biggie.
Thank you Lich! A bit daring, I agree! I can hear what you mean about the unnatural reverb, it was tricky with my headphones but I know just what you mean! Thank you for the review!
Ayyy this is pretty solid so far. I'm feeling the atmosphere of a dying space frigate slowly crumbling from damage and spiralling away into deep space.
Alarm pulses and delayed lead stabs are extra tasty to the ol' ears. Make some more haha.
I'm glad you noticed that I was referencing alarm in there :D
Physical art with sculptures has always been something I've wanted to do for quite awhile. Everything in this piece fits together really well. The waxy skin texture, the bloodshot eyes, the glazed look of near-death, the thin synthetic hair, even the teeth tucked away inside of the sculpture and slightly poking out are great! The symbolism completes it and gives it the 5/5 from me, fantastic work!
The Art-Inspired Music contest for Newgrounds in 2017 is currently underway. I hope that you don't mind that I've used this piece of artwork as inspiration towards my track which I've entered.
that's totally fine! and this is such a lovely, considerate review. Thank you so much for taking the time to write it ^_^
I got pretty fed up of the song for this level on KH preeeeeeety quickly haha
I don't blame you for thinking so; that song is a mockery of every musical and every drum solo in existence. XD
So Deshiel, dem0lecule and I challenged each other in a compose-off duel to make a track each based off of a piece of Newgrounds based art and this artistic piece was selected!
Lich (Me) (Entry)
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.